Improvised Screwdriver: A plastic knife can be used as a makeshift screwdriver.Lesser armour can be crafted with a book or pillow in place of the sheet metal. Improvised Armor: You can modify your prison jumpsuit with metal plates to make very effective armor.Any new inmate can expect to get beaten up swiftly once they start. The hot desert sun turns inmates hateful and violent, so much so that guards stray from going inside the prison yard unless it's for rollcall. Hellhole Prison: The HMP Irongate is not a nice place to live.Again, if he lands any hits, it's dogpile time.
They will instead watch one very angry guard chase you around tables for no discernible reason.
It's one of the two best weapons you can equip yourself with, the other being the Whip. Fighting with Chucks: Nunchucks can be crafted from wire and timber.Fast Tunnelling: You can dig a tunnel extremely quickly, with the right tools.Fade to Black: Getting knocked out will result in the screen fading to black before you wake up in the infirmary.They won't detect the individual components used in making contraband, anything you're wearing or wielding, and they don't seem to care about other inmates you can buy contraband from. You can foil them with a contraband pouch, however. Although they look like metal detectors, they will detect putty, comb shivs, duct tape, and more. Everything Sensor: Contraband sensors are placed around the prisons that detect anything the warden doesn't want you to have.The Super sock mace uses a battery instead. Epic Flail: The sock mace, a sock with soap in the toe.Enemy Chatter: Your fellow prisoners will always have something to say.If you have enough of it and are tough enough, this is even a potential avenue of escape. You also have the option of using duct tape to restrain an unconscious guard.Duct tape is a crafting ingredient in many, many useful items, like pickaxes, shears, contraband pouches, and armor.Discount Card: The more a prisoner likes you, the less you get charged for the items they're selling.Cutlery Escape Aid: Plastic knives, forks and spoons can be stolen and all can be used to aid in escape: knives to cut through vents, forks to chip away at walls and spoons to dig tunnels.